RAMON MARC ZOLLIKER Switzerland · hej@ramonmarc.com · ramon.pages.dev I design environments where human capability emerges through play, not instruction. 10+ years across physical products (LEGO), strategic futures (IDEO), and adversarial protocol design (WE3 & IDEO CoLab Ventures) — now building full-stack AI-native tools for emergence. EXPERIENCE Mold&Yeast Switzerland · 2025 – Now Self-Funded Independent Research Lab · 50+ design experiments across spatial interaction, physics-based reasoning tools, non-linear AI interfaces, and multiplayer creative systems · Developing my own design framework and thesis for AI-native environments that treat intent as emergent — building tools where capability grows through play, not prompting · Full-stack prototyping across Claude Code, Cursor, v0, Replit, Rust, and Go — concept to functional application WE3.co Remote · 2021 – Now Co-Founder · Design Lead · Together we built a self-organizing 30-person decentralized design network serving pre-seed to Series A startups across crypto, AI, and fintech · 25+ portfolio companies; several at multi-hundred-million and billion-dollar valuations (incl. Hyperliquid, Espresso Systems, GTE, etc.) · Led zero-to-one product design, narrative and strategy work for startups, and acted as creative director for portfolio companies · Co-designed business model: shared community equity treasury enabling competitive pricing with skin in the game · 6-month research engagement with Optimism, Espresso Systems, and Ethereum Foundation IDEO CoLab Ventures Remote · 2021 – 2025 Design Partner · Evaluated investment opportunities; sourced deals, wrote memos, participated in investment committee · Embedded as design partner to portfolio companies on product vision, strategy, and go-to-market product design · Developed and prototyped incubation offer combining cash and creative services as capital investment IDEO San Francisco, Shanghai, Munich · 2016 – 2021 Senior Design Lead · Led teams on 3–12 month innovation engagements for Fortune 500 clients across gaming, IoT, streaming, automotive, and privacy · Delivered a 10-year product vision for a top-3 game console manufacturer; prototyped virtual theme park experiences · Co-created Mozilla's strategic innovation approach to the surveillance economy · Mentored and led the local San Francisco IDEO Interaction Design community LEGO Group Billund · 2015 Product Design Intern · Co-designed 3 construction sets for Nexo Knights 2017 lineup, from concept sketches through production-ready models incl. instruction manuals · Weekly playtesting with children aged 5–12; observed how users learn system rules to then break them creatively Apps with Love Bern · 2011 – 2015 Interaction Designer · Designed and shipped mobile applications for key Swiss companies like Postfinance, SBB, Twint, and Swisscom Wettstein Bau AG Fislisbach · 2005 – 2009 Architectural Draughtsman · 4-year apprenticeship, Swiss Federal Certificate (EFZ) in Architectural Draughtsmanship EDUCATION BA Industrial Design Specialized in Interaction Design 2012 – 2015 ZHdK · Zurich, Switzerland Nominated for best graduation project: 'IMTI: charging as a ritual of digital nomads' Communication Design · Erasmus 2014 Designskolen Kolding · Kolding, Denmark Project collaborations with LEGO Future Lab and Soundcloud Interior Design & Scenography 2010 – 2011 FHNW · Basel, Switzerland